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Boffin (computer game) : ウィキペディア英語版
Boffin (video game)

''Boffin'' is a platform game released in 1985 by Addictive Games for the Acorn Electron and BBC Micro. It was written by 17-year-old Paul Julian O'Malley, who at the time was a resident of Romsey, Hampshire, UK. There are two versions of the game that were released together.
==Gameplay==
The player must guide the Boffin through a series of caverns by moving him around the platforms and obstacles on the levels. The Boffin can only jump short distances, but he can fall from any height by opening his umbrella to slow his descent to a safe speed. Each level ends when the player touches an owl which is usually located at the bottom of the screen. The 'lucky' owl can only be touched without resulting in death if all of the 'unlucky' upside-down horseshoes have been destroyed.
''Boffin'' plays in a similar way to many platform games of the era (such as ''Manic Miner'') but is notable for a number of reasons. The 'umbrella' mechanic was unique at the time, and means that many levels progress from the top of the screen to the bottom, which was unusual as most platformers since ''Donkey Kong'' required the player to travel from bottom to top. Also the use of Mode 5 graphics on the 'version 2' version of the game meant that the graphics were much larger and more colourful than many contemporary games (although the trade-off was that it was very blocky).
The game features giant menacing tarantulas, which are very detailed and highly animated for the era. The tarantulas cannot be killed, and only advance across the screen in one direction (right to left). They remain motionless until the Boffin is in their line of sight, then rapidly run forwards.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Boffin (video game)」の詳細全文を読む



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